Software development for Marinos Koutsomichalis’ Subception site-dependent installation piece for generative sound, light and computer graphics, exhibited in Q-O2 project space (Brussels, BE, 2013).  The software for Subception generates a 4channel of audio and one channel of abstract visuals, both based on sophisticated synthesis algorithms that are loosely in sync. The audio parts have been programmed in SuperCollider and the visuals in C++ (using the Cinder framework). The code is available online at github.

Subception video demo, Brussels, BE 2013 (c) Marinos Koutsomichalis.